Tag: GroKit Core

Redefining Continuing Legal Education Through Spatial Computing

Challenge Continuing Legal Education (CLE) is a critical requirement for legal professionals to maintain their licenses and stay informed on evolving legal standards. Yet, traditional CLE programs—often delivered via static 2D webinars—frequently fail to engage participants, leading to poor retention and minimal application of knowledge. Recognizing the need for innovation, mmData set out to transform [...]
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Gearing up for Success: Preparing for a XR Workshop

Workshops are more than just learning sessions—they’re a chance to collaborate with industry experts and refine your skills to turn your XR ideas into reality. But where do you begin? Whether you're a student exploring XR for the first time or a seasoned developer looking to push your creativity further, we’re diving into everything from [...]
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GroKit Core, Unity, and Meta SDK – The Ultimate Toolkit for Developers

The world of spatial computing is rapidly evolving, and developers are constantly seeking tools that can help them create innovative and seamless experiences. Whether you're an experienced developer or just starting your journey into XR, having the right toolkit is essential for maximizing productivity and delivering high-quality applications. Enter GroKit Core, a revolutionary toolkit designed [...]
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3lbXR’s 2024 Journey: Innovation, Growth, and the Road Ahead

3lb Team at AWE 2024 As 2024 draws to a close, we reflect on a year marked by innovation, recognition, and key milestones that have propelled 3lbXR to new heights in spatial computing. From significant partnerships to global recognition, this year has been a transformative chapter for our team and the industry at large. We [...]
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Cancer Blaster: A Case Study in Reskinning Games for Social Impact Using GroKit Core

Overview This case study examines the development of Cancer Blaster, a reskinned version of 3lb Games' Grokit game, as a powerful example of using GroKit Core to support a social cause. The partnership between 3lb and the Children's Cancer Research Fund (CCRF) sought to raise awareness and funds for childhood cancer research while empowering children [...]
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Preparing for an XR Hackathon: The Ultimate Checklist for a Smooth Start

Hackathons offer a unique chance to connect with industry experts while pushing the boundaries of innovation. You’ve got the vision and ambition to bring your XR ideas to life, but how do you begin? Whether you're a student just starting in XR development or a seasoned developer ready to showcase your skills, we are covering [...]
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Accelerating XR Demo Development with GroKit Core

Overview The Brain and Memory Care Lab at Santa Clara University is an educational program of undergraduate and graduate students specializing in XR (Extended Reality) technologies which is committed to enhancing learning experiences through immersive simulations and virtual environments. Seeking to create engaging demos quickly and efficiently, Dr. Julia Scott, head of the lab, partnered [...]
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Implementing AI for Simulated Patient Interactions using GroKit Core

Overview VR Patients, a company specializing in medical training, sought to enhance its simulation capabilities. Their vision was to create a realistic environment where users could interact with simulated patients using advanced AI technologies. Despite the complexity, the company was able to enhance their medical training with ease and efficiency with GroKit Core. Challenge In [...]
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Reflections from AWE 2024

AWE USA 2024 may have come to a close, but here at 3lb Games we are still brimming with excitement over our time spent in Long Beach, CA. From groundbreaking demos to insightful panels and a thrilling award show, this year’s expo showcased the very best the XR industry has to offer. Our team was [...]
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Building Success in Spatial Computing

The Transition from Game Design to Development Platform When 3lbGames released their mixed reality game, Grokit, it was a culmination of a years-long effort to create a multiplayer experience with an intuitive design that could be enjoyed by players of varying skill levels. By incorporating features such as hand tracking, players could quickly grasp the [...]
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