Tag: GroKit Core

Accelerating XR Demo Development with GroKit Core

Overview The Brain and Memory Care Lab at Santa Clara University is an educational program of undergraduate and graduate students specializing in XR (Extended Reality) technologies which is committed to enhancing learning experiences through immersive simulations and virtual environments. Seeking to create engaging demos quickly and efficiently, Dr. Julia Scott, head of the lab, partnered [...]
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Implementing AI for Simulated Patient Interactions using GroKit Core

Overview VR Patients, a company specializing in medical training, sought to enhance its simulation capabilities. Their vision was to create a realistic environment where users could interact with simulated patients using advanced AI technologies. Despite the complexity, the company was able to enhance their medical training with ease and efficiency with GroKit Core. Challenge In [...]
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Reflections from AWE 2024

AWE USA 2024 may have come to a close, but here at 3lb Games we are still brimming with excitement over our time spent in Long Beach, CA. From groundbreaking demos to insightful panels and a thrilling award show, this year’s expo showcased the very best the XR industry has to offer. Our team was [...]
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Building Success in Spatial Computing

The Transition from Game Design to Development Platform When 3lbGames released their mixed reality game, Grokit, it was a culmination of a years-long effort to create a multiplayer experience with an intuitive design that could be enjoyed by players of varying skill levels. By incorporating features such as hand tracking, players could quickly grasp the [...]
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Meta Presence Hackathon: 3lb Games Triumphs with Home Care Helper

CEO Robin Moulder, Technical Direction Chris Castaldi, and Creative Director Cordelia Wolf attend the Meta Presence Platform Hackathon The 3lbGames team has recently returned from this year’s Meta Presence Hackathon with a lot to celebrate! This event was a valuable opportunity for 3lb to demonstrate their expertise in spatial computing development, but also their determination [...]
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