
GroKit Core enables students to gain hands-on experience building immersive applications using a modular Unity framework—learning to prototype, test, and deploy quickly for careers in XR, simulation, and interactive media.
Art, Design, XR, and Game Development Programs:
- Bring 3D assets into interactive XR environments
- Collaborate across art, design, and tech disciplines
- Extend traditional game and 3D workflows into XR
Research, education, and applied learning:
- Create immersive tools for teaching, training, and visualization
- Build interactive experiences for research or storytelling
- Enable non-technical users to turn ideas into XR applications
Past Workshops
- Santa Clara University
- Northeastern University
- Columbia University
- Ringling College
- San Diego State
- University of Michigan
- Cañada College
Continuing Education
Best for:
Adult learners, professionals seeking upskilling, lifelong learners
Designed for students who want to expand their technical skill set
Content
- Introduction to XR fundamentals.
- Hands-on training in GroKit Core for rapid prototyping.
- Application-focused modules tailored to industries (education, healthcare, engineering, arts).
Outcomes:
- Projects completed at the end of each module.
- Eligibility to test for Unity Programmer Certification or Unity Artist Certification.
- 150 hours of hands-on Unity and GroKit Core experience.
- Builds institutional capacity for offering XR-focused continuing ed programs.
Elective College Course
Best for:
Undergraduate or graduate students in relevant programs (CS, design, media, education, engineering)
The Elective College Courses integrate directly into existing degree programs, with tracks tailored for developers and artists.
Content:
- Advanced XR development concepts.
- Direct integration of GroKit Core into course projects.
- Capstone project aligned with student’s field of study (e.g., AR classroom tool, VR visualization for research).
Outcomes:
- Students produce portfolio-ready XR projects.
- Faculty gain a scalable way to embed XR into existing curricula.
- Strengthens the institution’s position as a leader in immersive technology education.
After School Program
Best for:
High school students (grades 9–12)
Introduce students to the fundamentals of Unity and GroKit Core through a semester-based structure.
Content:
- Basics of XR technologies and applications.
- Creative projects using GroKit Core (e.g., games, virtual labs, AR storytelling).
- Collaboration, design thinking, and problem-solving skills.
Outcomes:
- At least one major project delivered.
- Students develop early exposure to immersive tech and spatial computing.
- Prepares them for college-level STEM, media, and design programs.
- Creates pathways for institutions to attract future XR-ready students.

Hackathon Winners
Check out the past Hackathon winners who used GroKit Core to build amazing XR applications and games in a very short amount of time.
